Adobe Flash Player — плагин, предназначенный для
популярных браузеров — Internet Explorer, Firefox, Safari, Opera.
Он необходим, чтобы проигрывать Flash-ролики (файлы SWF), смотреть
онлайн-видео и слушать онлайн-аудио файлы. Только с этой
надстройкой браузеры способны корректно отображать веб-страницы,
содержащие интерактивные веб-элементы, разработанные по технологии
Flash. Данная технология широко используется для создания рекламных
баннеров, анимации, игр, а также воспроизведения на веб-страницах
видео- и аудиозаписей.
Adobe Flash Player — плагин, предназначенный для
популярных браузеров — Internet Explorer, Firefox, Safari, Opera.
Он необходим, чтобы проигрывать Flash-ролики (файлы SWF), смотреть
онлайн-видео и слушать онлайн-аудио файлы. Только с этой
надстройкой браузеры способны корректно отображать веб-страницы,
содержащие интерактивные веб-элементы, разработанные по технологии
Flash. Данная технология широко используется для создания рекламных
баннеров, анимации, игр, а также воспроизведения на веб-страницах
видео- и аудиозаписей.
Adobe Flash Player — это межплатформенная среда
выполнения на основе браузера для доставки динамичных приложений,
контента и видеоматериалов на различные экраны и браузеры. Среда
Flash Player оптимизирована для создания высокоэффективных
мобильных приложений и поддерживает оригинальные функциональные
возможности устройств, обеспечивая удобство работы пользователей с
созданными приложениями.
Новое в версии 11:
Native 64-bit support (Flash Player desktop): Take advantage of
native support for 64-bit operating systems and 64-bit web browsers
on Linux, Mac OS, and Windows.
Stage 3D accelerated graphics rendering: Stage 3D (formerly called
«Molehill») is a new architecture for hardware-accelerated graphics
rendering developed by Adobe. Stage 3D provides a set of low-level
APIs that enable advanced 2D/3D rendering capabilities across
screens and devices (desktop, mobile, and TV). It gives 2D and 3D
app and framework developers access to high-performance GPU
hardware acceleration, enabling the creation of new classes of
rich, interactive experiences. (This release includes Flash Player
and Adobe AIR desktop support; AIR for Android and iOS support will
be enabled in a future prerelease build.)
Adobe Flash Access content protection support for mobile: Flash
Access content protection support is now available on mobile
devices.
H.264/AVC software encoding for cameras (desktop): Stream
high-quailty video from your computer’s camera with higher
compression efficiency and industry-wide support, enabling both
immersive real-time communications (e.g., video chat and video
conferencing) and live video broadcasts.
Native JSON (JavaScript Object Notation) support: ActionScript
developers can now take advantage of high-performance native
parsing and generation of JSON-formatted data. Developers can
integrate existing data seamlessly into their projects.
G.711 audio compression for telephony: Support interoperability
with legacy phone systems via the Flash Media Gateway (FMG) and
other third-party clients (through the open RTMP protocol) without
the need for transcoding.
Garbage collection advice: Provide smoother, more responsive user
experiences by allowing developers to provide hints (through
System.pauseForGCIfCollectionImminent) to optimize garbage
collection scheduling.
Cubic Bйzier curves: With the Graphics.cubicCurveTo drawing API,
developers can easily create complex cubic Bйzier curves without
requiring custom ActionScript code.
Secure random number generator: Developers can now take advantage
of cryptographically secure random number generation to build more
secure algorithms and protocols.
Protected HTTP Dynamic Streaming (HDS) and Flash Access
enhancements: Protected HTTP Dynamic Streaming (HDS) provides
protection for streaming video across screens while eliminating the
deployment complexity of a license server. New Flash Access content
protection features include key rotation support, V3 license
chaining, domain support, and enhanced output protection and device
filtering.
TLS secure sockets support (new for Flash Player): Enable secure
communications for client/server applications.
Socket progress events: Improve management of data transfer using
the Socket class by providing a new property to determine the
number of bytes remaining in the write buffer and a new event for
when data is being sent to the network layer. The new APIs
(Socket.bytesPending, Event.OutputProgressEvent) allow applications
to easily track progress and provide responsive feedback.
Native text input UI (mobile): Mobile apps can now take advantage
of the native text input controls on mobile platforms, including
platform-specific user interaction behaviors such as magnification
and text selection. Native text controls are available on iOS,
Android, and BlackBerry Tablet OS.
JPEG-XR support: Flash Player and AIR now include support for the
JPEG-XR advanced image compression standard (ISO/IEC 29199-2). The
computationally lightweight JPEG-XR format provides more efficient
compression than JPEG, enables both lossy and lossless compression
support, and adds support for alpha channel transparency.
Enhanced high-resolution bitmap support: BitmapData objects are no
longer limited to a maximum resolution of 16 megapixels (16,777,215
pixels) and maximum bitmap width/height is no longer limited to
8,191 pixels, enabling the development of apps that utilize very
large bitmaps.
High-efficiency SWF compression support: Developers can now take
advantage of LZMA compression for their SWF files. LZMA compression
can reduce SWF size by up to 40 percent, enabling users to benefit
from richer experiences with shorter download times and reduced
bandwidth consumption. Use Tinic Uro’s LZMA compression tool or a
custom utility to compress your SWFs.
DisplayObjectContainer.removeChildren and MovieClip.isPlaying:
DisplayObjectContainer now implements a removeChildren API,
allowing developers to remove all of a container’s children quickly
using a single API.
Sound.loadCompressedDataFromByteArray and
Sound.loadPCMFromByteArray: Developers can now inject compressed or
raw PCM sound data into a Sound object to play sounds.
Asynchronous bitmap decoding: Improve application responsiveness
and deliver smoother animation by decoding images on initial load
instead of on demand. Images are cached as needed.
Минимальные системные требования:
x86-совместимый процессор с тактовой частотой не менее 2,33 ГГц или
Intel Atom 1,6 ГГц и выше для нетбуков.
ОС Microsoft Windows XP (32-bit), Server 2008 (32-bit), Vista
(32-bit), 7 (32-bit и 64-bit), 8 (32-bit и 64-bit).
Браузер Internet Explorer 7.0, Mozilla Firefox 4.0, Google Chrome,
Safari 5.0, Opera 11 и выше.
Оперативная память 512 МБ (для нетбуков рекомендуется 1 ГБ)
Графический адаптер с 128 МБ видеопамяти.
Примечание: начиная с версии 11.3, универсальная
32-разрядная программа установки позволяет установить и
32-разрядную, и 64-разрядную версии Flash Player.
Скачать бесплатно c файлообменников плагин Adobe Flash Player
11.8.800.94 Final для Internet Explorer (16,35 МБ):
Скачать бесплатно c файлообменников плагин Adobe Flash Player
11.8.800.94 Final для Firefox, Safari, Opera (16,92
МБ):